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The Vale.

A little more magic in every detail.

Behind the work

The idea behind The Vale.

The Vale takes a more atmospheric approach to Minecraft survival. Instead of adding features just to have them, the goal is to make the items, economy, and player progression feel like parts of the same world. Every detail should reinforce the sense of discovery.

My work spans the custom item experience, themed crates, Towny-based settlement gameplay, and progression systems. The goal is to make different features feel like parts of one world, rather than unrelated additions.

I’ve paid particular attention to economy balance and presentation, including the relationship between the server’s two currencies and the way rewards, menus, and custom abilities are introduced to players.

Next chapter

See more of the work.

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